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羊之门-编译组

6-12岁*游戏 | 比赛开始 Off to the Races



编者按 
这是一套在美国很受欢迎的教材,按年龄共分三部分:0-6岁学龄前儿童教程,6-12岁学龄儿童教程,和12岁以上青少年教程。我们将陆续翻译成中文,分享给大家。 这套教材里的每一篇,无论是教程还是各种活动,都独立成篇,没有先后顺序,大家可以按需要和负担选择使用。 *更多内容:thedoorofsheep.com/6-12岁 

介绍

在这个复习游戏中,孩子们通过成为第一个把赛车开到终点线的队伍,来展示他们的记忆力。


主题

记忆/复习


材料

2个旗帜剪纸(可选)

吸管(可选),六英尺长的纸,

胶带或粘贴胶,六个硬币,鞋盒,

16个或更多复习问题


时间

约20分钟


课前准备

为玩这个游戏,需要准备16个或更多的问题。在课前,将赛车剪纸页面打印在厚卡纸上,并剪出每辆赛车。同样打印旗帜页面,并将旗帜固定在纸质吸管上。旗帜可以添加在赛道的两端,增加视觉趣味。


找到一张大约六英尺长的纸作为赛道。可以使用肉铺纸或超市里的冷冻纸,或者如果所在的教会有那种连卷的纸巾,也可以用。用彩色马克笔画出如图所示的比赛网格。垂直线间隔约三英寸。将赛道贴在一个醒目的墙面上。



说明

分成两队,每队选择一辆赛车。用胶带或粘贴胶把两辆赛车固定在起跑线上。每队将六个硬币全部投到鞋盒里。硬币正面朝上的最多的队伍先出发。该队将获得第一个问题。


每当一队回答正确一个问题,他们将所有六个硬币投到鞋盒中,赛车前进的格数等于正面朝上的硬币数量。任何一辆赛车一次最多只能领先另一辆赛车六格。如果超出六格,赛车必须停在第六格,等待另一辆车追上来。(这样可以保持比赛的紧张感。)


如果硬币全为反面,队伍可以再投一次,决定前进的格数。如果队伍答错,他们必须退后一格。另一队可以尝试回答相同的问题,如果答对,投掷硬币,决定前进格数,但不得超过六格。



*** 英文版 *******


Off to the Races

Kids show how much they remember in this review game by being on the first team to speed a car across the finish line. 

TOPICS:

Memory/Review

MATERIALS:

Racing car cutouts [PDF] Click here2 Flag cutouts (optional) [PDF] Click hereStraws (optional), Six foot long sheet of paper,Tape or Sticky Tac®, Six quarters, Shoe box,16 or more review questions

DURATION:

Approximately 20 minutes


 

PREPARATION:


To play this game, you need to come up with 16 or more questions. Before class, print out the racing cars cutout page on heavy card stock, and cut out each racing car. Do the same with the flags page, and fasten the flags to paper straws. The flags can be added to each end of the race track for visual interest.


Find a long sheet of paper, about six feet for the race track. You can use butcher paper, or freezer paper from the supermarket, or if your church has one of those paper towel dispensers using a continuous paper roll, that will work fine. Use color markers to draw the racing grid similar to the picture below. The vertical lines should be about three inches apart. Tape the race track to a large visible wall. 


WHAT YOU WILL DO:

Form two teams, and have each pick one of the racing cars. Use tape or Sticky Tak to fasten both cars at the starting line. Each team will toss all six quarters into the shoe box. The team with the most quarters showing the heads side up will go first. The starting team is the first to get a question.


Each time a team answers a question correctly, they toss all six quarters into the shoe box. The number of lines they can move their race car ahead is equal to the number of times heads is showing on the coins. One car cannot be more than six lines ahead of the other car at any one time. Instead, the car must stop on the sixth line, waiting for the other car to move ahead. (This will keep the race close.)


If all of the coins show tails, the team can toss again to see how far they’ll move. If a team misses a question, they must take a pit stop, and move back one line. The other team can try to answer the same question, and if they get it right, toss the coins to move forward, if less than six lines ahead.


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